BLUe SUN

I worked as the lead UI designer for a sci fi roguelike game called Blue Sun. Responsibilities included conception of the UI/UX based on design needs, as well as creating the overall style, art, and animation assets used in game. Implementation in Unity was done with the help of programmers working to expose the data needed to simulate the UI systems.


Character Generator



COMBAT



MAIN UI


UI_Explore_Port.jpg