Kyle Craig
Kyle Craig
Senior Product Designer

I design complex interactive experiences from concept to implementation, combining UX strategy, high-fidelity visual design, motion, and technical fluency.

Case Studies

 

SPECTATOR EXPERIENCE

WILDCARD

Broadcast-style interactive viewing

PLAYER EXPERIENCE

ORCS MUST DIE! UNCHAINED

Character progression & systems

UI SYSTEMS

WILDCARD

UX → UI → Motion → Unreal

Additional Work

Check out the additional projects I’ve either led or been a part of:

 

15+ Years of Design

 

PRODUCT THINKING

UX Flows

Wireframing

Prototyping

Usability Testing

VISUAL DESIGN

High-Fidelity UI

Visual Systems

Typography

Hierarchy

MOTION

Interaction Feedback

Transitions

Animation

Information Visualization

IMPLEMENTATION

Unreal

UMG

MVVM & Common UI

Engineering Collaboration

 

About Me

I'm a Senior Product Designer and UI/UX designer with 15+ years of experience designing interactive experiences across games, entertainment, VR, and digital products.

Throughout my career I've often been the person responsible for the entire UI/UX discipline—from defining user flows and designing interfaces to creating motion, building systems, and working directly with engineers to bring the work into the final product.

That hands-on experience has shaped how I approach design: I care about the idea, the interaction, the visual system, and how the thing actually works. I’d love to chat about your next project.

Let’s Chat

Have a project? I’d love to hear about it.

kylemcraig@gmail.com

LinkedIn