Case Studies
SPECTATOR EXPERIENCE
WILDCARD
Broadcast-style interactive viewing
PLAYER EXPERIENCE
ORCS MUST DIE! UNCHAINED
Character progression & systems
UI SYSTEMS
WILDCARD
UX → UI → Motion → Unreal
Additional Work
Check out the additional projects I’ve either led or been a part of:
15+ Years of Design
PRODUCT THINKING
UX Flows
Wireframing
Prototyping
Usability Testing
VISUAL DESIGN
High-Fidelity UI
Visual Systems
Typography
Hierarchy
MOTION
Interaction Feedback
Transitions
Animation
Information Visualization
IMPLEMENTATION
Unreal
UMG
MVVM & Common UI
Engineering Collaboration
About Me
I'm a Senior Product Designer and UI/UX designer with 15+ years of experience designing interactive experiences across games, entertainment, VR, and digital products.
Throughout my career I've often been the person responsible for the entire UI/UX discipline—from defining user flows and designing interfaces to creating motion, building systems, and working directly with engineers to bring the work into the final product.
That hands-on experience has shaped how I approach design: I care about the idea, the interaction, the visual system, and how the thing actually works. I’d love to chat about your next project.