Prisoner’s Dilemma
I worked as the UI lead in the pre-production stages of Prisoner’s Dilemma. Unfortunately, the game was never finished, but I had alot of fun exploring and creating the different systems the game would utilize. Exploration ranged from Character Select, where you can buy an inmate’s sentence and then choose from your crew in a revolving prison structure, to interactive terminal screens that could be found throughout the missions. In addition, HUD elements were explored ranging from Health, Shield, and Weapons systems to Inventory UI and stealing mechanics.
I also created the menu system used in the Visual Target, as well as the character avatars used in the HUD.